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Let's Not Play Need For Speed Rivals (PC)

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Let's Not Play Need For Speed Rivals (PC) Empty Let's Not Play Need For Speed Rivals (PC)

Post by [PDE]Taj Thu Nov 28, 2013 10:57 am


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The PC version of Need for Speed: Rivals is hard-locked to 30 frames per second and you have to tamper with some settings outside of the game to access 60 frames per second. Why? Because it's ported from the home consoles where the game is hard-locked to 30 frames per second. Why? Well, because the Xbox One and PS4 are trying to hit the Holy Grail of console gaming resolution at 1080p and in order to maintain performance fidelity at that resolution, the developers, Ghost, had to hard code the frame rate to the game's operating clock cycle. Why? Because if the game starts dropping frames due to on-screen activity, it's still going to output at 30 frames per second without slow down. In a way, it's a shortcut to ensure that Need for Speed: Rivals, running on the Frostbite 3 engine from DICE, doesn't fall victim to the same issues that Dead Rising 3 did on the Xbox One, where the game would average 20fps during the majority of the combat and driving sequences.

If you want to run the game in 60 FPS this is what happens


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Let's Not Play Need For Speed Rivals (PC) Taj10
[PDE]Taj
[PDE]Taj
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