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Skyrim Mod - Immersive Patrols

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Skyrim Mod - Immersive Patrols Empty Skyrim Mod - Immersive Patrols

Post by [PDE]PaulKersey Sat Dec 28, 2013 3:04 am


Immersive Patrols

Author's Description:
Adds fully functional, scheduled patrols of almost every major faction across all DLCs, including Stormcloaks, Thalmor, Imperials, Silver Hand, Werewolves, Dawnguard, Travelers, Merchants, Bandits, Forworn, Skaal, Redoran, Reavers and even Rieklings without over cluttering the world. Now also includes a Warzones like plugin with fort capture behavior.

=====Civil War Plugin=====

The Civil War plugin adds Stormcloak and Imperial patrols to Skyrim using vanilla NPCs to be as lore-friendly as possible. They will continue to patrol after the Civil War quest line has been completed.

=====Battles Plugin=====

Adds Moderately sized battles to four (for now) locations in Skyrim. When the battle is complete the winning faction will head to the nearest fort and either fortify or capture it. When the losing faction returns the two sides will duke it out again.

=====Bandit Plugin=====

The bandit plugin adds groups of bandits that travel from bandit "camp" to bandit "camp" with their own schedules but the route they choose is not predefined.

=====Travelers Plugin=====

The Travelers Plugin adds groups of traveling citizens and salesmen. Current groups of travelers consists of a merchant, his/her mercenary and a commoner. They travel to all the capital cities besides Dawnstar and Winterhold for "lore" reasons. Once they have arrived in a city they will head into an inn or bar where they will sit, interact and continue to trade with the player until the next day. You can meet them on the roads just as you would any other npc in this mod.

=====Werewolf Plugin=====

The Werewolf plugin adds Werewolves to some of the caves in Skyrim. It also adds groups of 3 Silverhand Npcs that may find the player if in Werewolf form. Fully compatible and affected by other werewolf mods. The silverhand even attack followers that transform into werewolves as long as they are part of the playerwerewolffaction.

=====Dawnguard Plugin=====

The Dawnguard Plugin adds groups of Dawnguard patrols to Skyrim. They spawn with both humanoids and dogs.

=====New Factions Plugin=====

The New Factions Plugin currently adds two timeline friendly and established factions to the game. Witchhunters, enemy to all necromancers and Dragon Cultists, enemy to the Dragonborn and all who oppose the Dragons.

=====Mercenaries Plugin=====

The Mercenaries Plugin adds Mercenaries to some of the Holds in Skyrim. If you have a bounty in their specific hold they will find you. Unless you can defeat them you will have to find a generic guard to surrender to or pay your fine. I suggest running.

=====Dragonborn Plugin=====

The Dragonborn plugin adds Reavers, Redorant Guards, Skaal Hunters and Rieklings to Solstheim. Most of these patrols are completely free roaming.


=====Respawn=====

If anyone from this mod dies they'll respawn after 10 ingame days.

Get it HERE
[PDE]PaulKersey
[PDE]PaulKersey
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