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Watch_Dogs' Player "TheWorse" Getting GFX Near E3 2012 + Possible Performance Fixes

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Post by [PDE]PaulKersey Sun Jun 15, 2014 5:24 pm

Video of version 0.7 progress by Kellan

A guy by the name of TheWorse started working on bringing some graphical techniques and effects into the game of Watch_Dogs.

The motivation behind it is the E3 2012 demo of the game which later stirred up controversy after viewing later versions for the PS4 which features and effects were either toned down or removed for performance reasons and then later, followed with a port of the PS4 version to PC.


When the game was demoed back in 2012, 'next gen' consoles hadn't released yet and when Ubisoft created the demo to showcase the game, it was built on high-end PC hardware so no one knew the exact power of these consoles yet and it was more of an estimate. Sad thing is, the PC version was last to get fully finished and while PCs could handle the graphic features of the E3 2012 demo, it mostly received a duplicate of the PS4 with the added, but obvious, higher resolution and higher framerate.

Video of mod progress shown by Youtuber Neocaron

Most PC players still want the E3 2012 demo look everyone had been shown and if there's a way, the PC community will take it there (or close) if possible. This topic will be updated with the progress of Watch_Dogs modifications.


Watch_Dogs' Player "TheWorse" Getting GFX Near E3 2012 + Possible Performance Fixes  L5yvCg4
TheWorse wrote:I have to thank you all for the support. Got it working so far.

This is the default anamorphic lens flare

_________________________________________________
There seems to have been a final first update to the game, but not sure yet. The mods below are combined with update 1.03:

>Boss DOF (Depth Of Field) Version (great for gameplay)<

>VAAS DOF Version - More DOF<


=============================================
Below are the files before/without the update:

Here's the latest 0.7 update: http://www.mediafire.com/download/ixbwtdbxx1cwqw9/TheWorse_Mod_(0.7+Fix)_for_Watch_Dogs.rar
Read the readme included first


Here's a tweaked 0.7 update from VAAS which makes the DOF focus much faster:
https://www.mediafire.com/?qnzcyqmk9iljndr


Here's another tweaked 0.7 from BossMafioso which has even faster DOF and also for certain camera views (best DOF so far):
http://www28.zippyshare.com/v/57102461/file.html


Known modder MaLDo has modified 0.7 version of 'TheWorse' files which may bring better performance. You can get it here:
https://mega.co.nz/#!aU8HECxA!IiiDbX11J2QM8RR6zFyU8bXKGjvrU6IBb049dy_QU-g
maLDo wrote:IMPORTANT - READ FIRST!
--------------------------------

-This is not a patch to play the game, there is a lot of texture aliasing
-This is a stuttering test for people that have stuttering using ultra textures
-It contains a compilation of Ultra textures without mipmaps used as High textures + TheWorse mod 0.7b


How to test:

1. Unrar the file and copy patch.dat and patch.fat into your watch dogs "data_win64" folder (make a backup if you already have a modded patch file)
2. Multigpu users, disable multigpu in your drivers (remember, this is only a test). Recommended to use Adaptative Vsync too.
3. Start the game
4. In the game options menu, select your native resolution, vsync off, max rendered frames = 2
5. Select HIGH TEXTURES!!!! (NOT ULTRA, you will see ultra textures using High texture option)
6. Players with 2 GB of VRAM, set high or medium shadows and reflections.
7. Resume game. You will see a lot of texture aliasing but the stuttering should be reduced.


Share the results. If that patch improves the stuttering for a few users, I will create textures with mipmaps for those that have more texture aliasing.

TheWorse's page is HERE.
[PDE]PaulKersey
[PDE]PaulKersey
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