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Fallout 4 1.3 Official Update/Patch

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Fallout 4 1.3 Official Update/Patch Empty Fallout 4 1.3 Official Update/Patch

Post by [PDE]PaulKersey Fri Feb 05, 2016 7:30 pm

Fallout 4 1.3 Update

The 1.3 update for Fallout 4 is available as an automatic download for all PC users on Steam and will be available later this week on Xbox One and PlayStation 4.

The update has several new features – including PC-specific enhancements like our new ambient occlusion setting (HBAO+) – as well as new fixes for gameplay, quests, and Workshop Mode.

New Features

   New ambient occlusion setting, HBAO+ (PC)
   New weapon debris effects (PC NVIDIA cards)
   Added status menu for settlers in your settlements
   Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
   Improved "ESDF" keys remapping support while in Workshop mode (PC)


Gameplay Fixes

   General memory and stability improvements
   Improved performance when looking through a scope
   Fixed issue where player could warp to a different location when aiming
   Companions can no longer get stuck with radiation poisoning
   Fixed an issue where Vault 81 residents would not dismember correctly
   Big Leagues perk now displays calculated damage correctly
   Fixed issue with third person camera not displaying properly after exiting certain crafting stations
   Fixed an issue where subtitles would occasionally not update properly
   Effects will properly be removed on companions when items are unequipped
   MacReady’s Killshot perk now calculates headshot percentages properly
   Fixed an issue with NPCs getting stuck in Power Armor
   Fixed a rare issue with companions getting stuck in down state
   Second rank of Aquaboy now calculates properly
   Fixed an issue with resistance not always lowering the damage correctly when added by mods
   Enabled number of characters available when renaming an item (XB1)
   Fixed issue with player becoming dismembered while still alive
   Robotics expert is now usable in combat
   Stimpaks can now be used on Curie after the transformation
   Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

Quest Fixes

   Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
   Fixed an issue where invulnerable characters would get stuck in combat
   Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
   Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
   Fixed an issue where killing a caravan would leave a quest open
   Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
   Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
   Fixed an issue where the player could get stuck exiting the cryopod
   Fixed an issue where the player could no longer get Preston as a companion
   In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
   Fixed an issue with Minutemen quests repeating improperly
   Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
   After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
   Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
   During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
   In "Confidence Man," Bull and Gouger can now be killed
   During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
   In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
   Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Workshop Fixes

   Fixed a bug that would cause settler counts to appear incorrectly
   Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
   Improvements to snapping pieces together while in Workshop mode
   Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
   Player can now build workbenches in their Diamond City house
   Building wires no longer uses up copper
   Fixed issue with certain settlement attacks not generating properly
   Fixed an issue with settlement happiness calculations
   Settlers assigned to weapons stand will now stand next to it
   Diamond City house now shows provided power
   Repairing items will now correctly consume resources
   Fixed an issue where companion would ignore commands at workshop locations
   Fixed an issue with crops appearing destroyed after saving and reloading

Bethesda
[PDE]PaulKersey
[PDE]PaulKersey
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Fallout 4 1.3 Official Update/Patch Empty Mods for PC

Post by Xcrement Wed Feb 10, 2016 11:12 pm

Hey PaulKersey have you checked out any of the seasonal mods for pc? if now here's a link http://kotaku.com/fallout-4-mod-gives-you-actual-seasons-1752712255

Really brightens up the environment, but I believe that you can only use one mod at a time, that it doesn't auto change with time.
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Fallout 4 1.3 Official Update/Patch Empty Re: Fallout 4 1.3 Official Update/Patch

Post by [PDE]PaulKersey Wed Feb 10, 2016 11:38 pm

Yeah. I'm using the winter version at the moment. I'm also using the nuclear weather mod, but the author should get rid of some of those weathers or make the snow storm optional because I love that snow storm. It goes great with the winter season (obviously haha).
[PDE]PaulKersey
[PDE]PaulKersey
CoDWaW Senior Admin
CoDWaW Senior Admin

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