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Skyrim Mod - Guard Dialogue Overhaul

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Skyrim Mod - Guard Dialogue Overhaul Empty Skyrim Mod - Guard Dialogue Overhaul

Post by [PDE]PaulKersey Wed Jan 08, 2014 6:07 pm

GUARD DIALOGUE OVERHALL



Author's Description:
More Dialogue, More Realism, More Respect. This Mod alters the Guards' Dialogue, changing it from something that breaks your immersion in the world of Skyrim to something that actually increases it. All in the original voices and Fully compliant with Skyrim Lore.

GDO fixes All the Skyrim Guards dialogue bugs and does much, much more.

GDO alters the effect that Skyrim Guard dialogue has on the mood of your game. Rather than annoying you, guards will enhance your experience of the game and increase your immersion in the world of Skyrim by properly recognising your actions and not making disrespectful comments to a character that they are supposed to respect.

GDO does not remove any comments from the guards’ vocabulary; they will still be just as rude and mocking to you at the start of the game as they always have. However, once your character has completed quests that earn the guards’ respect, their attitudes will begin to change, getting better and better to the point that, once your character is a legend in Skyrim, they will be respectful, grateful and sometimes even nervous in your presence.

GDO unlocks much guard dialogue that was never or only very rarely used due to overly restrictive conditions in the game. This is not a bug, but rather a design choice made by the Bethesda developers that I disagree with. This means that there will be much more variety in what the guards will say than you will be used to from before GDO. Many people will never have heard some of the comments before, and others will only have heard them very rarely in limited circumstances.

GDO adds dialogue options for your character to use, once you are respected, if guards berate you for shouting or dropping weapons.

GDO prevents guards from getting stuck in a loop where they say nothing but “What is it?”.

GDO now makes some, but NOT ALL, of the guard comments available to some other NPCs who share the same voices.

GDO sets the Skill level required before a guard will comment on your skill to 50. This is considered Adept within the game and seems appropriate.


Once set, the value will be preserved in your savegame and will not change for that character unless you choose to change it again. Any new game will begin with the default value of 50.

SPIKE.

GDO comes with a Compatibility Masterfile, SPIKE.esm
This file allows GDO to receive information from other Mods so that guards can comment on equipment that the player has that is introduced by those other Mods.

This doesn’t change the way GDO functions at all; its purpose is purely to pass information between 2 Mods that have been configured to use it. Any Mod that is configured to use SPIKE (Including GDO) DOES require SPIKE to function.

For more information on SPIKE, including how to configure a Mod to use it, see the article.

SPIKE - Virtual Edition.

From GDO v1.3 onwards, support will now be included for SPIKE – VE.
This Compatibility System requires no separate Masterfile to be included and is intended to eventually completely replace SPIKE once all Mods that use it have been converted to the Virtual Edition. Until this changeover is completed, both methods will be supported in tandem.

IMPORTANT : You Must Not clean GDO with TES5Edit. Everything in GDO needs to be there for it to function properly.

Get It HERE
[PDE]PaulKersey
[PDE]PaulKersey
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